Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look
Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, like NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.
We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.
More after the break…
Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look
Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | Comments
In: Uncategorized · Tagged with: 3d, 3d gaming, 3dGaming, batman, Darkworks, exclusive, featured, features, gaming, gdc, gdc 2010, Gdc2010, microsoft, playstation 3, Playstation3, sdk, software, sony, stereoscopic, trioviz, TriOviz for games, TriovizForGames, xbox 360, Xbox360
iPhone SDK 3.2 showing first hints of multitasking for third-party apps?
Naturally, we need to first disclaim this noise by saying that rumors of third-party multitasking capability in the iPhone are as old as the iPhone SDK itself. That said, it’s hard to ignore a new reference to a “multitasking dialog box” buried deep within the iPhone SDK 3.2 beta that — while not new to beta 4 specifically — we’re told didn’t exist in 3.1.3. Now, the wildest possible speculation would have us believing that this is the very first by-product of a new multitasking system for developers that’s being developed for the platform, presumably destined for an appearance in OS 4.0 when it’s introduced along with new hardware this summer — but it’s just as likely that Apple will continue to keep the iPhone’s multitasking capability to itself, a function it uses liberally among the phone and music apps, just to name a couple. For what it’s worth, AppleInsider is citing a tipster claiming that Apple’s got a “full-on solution” to multitasking that would properly address its main concern — battery life issues — for release this year, so maybe we’ll be able to chuck those awful push notifications before we know it. Now if you’ll excuse us, we’ll be over here in the corner running a few dozen apps on our Pre Plus.
iPhone SDK 3.2 showing first hints of multitasking for third-party apps? originally appeared on Engadget on Thu, 11 Mar 2010 18:01:00 EST. Please see our terms for use of feeds.
Permalink
TUAW |
9 to 5 Mac | Email this | Comments
In: Uncategorized · Tagged with: apple, iPad, iphone, iphone sdk, iphone sdk 3.2, iphone sdk 3.2 beta, IphoneSdk, IphoneSdk3.2, IphoneSdk3.2Beta, multitasking, rumor, sdk
Darkworks SDK transforms 2D games into 3D games, no 3D TV required
Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.
Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.
Permalink |
Business Wire | Email this | Comments
In: Uncategorized · Tagged with: 3d, 3d gaming, 3dGaming, Darkworks, gaming, gdc, gdc 2010, Gdc2010, microsoft, playstation 3, Playstation3, sdk, software, sony, stereoscopic, trioviz, TriOviz for games, TriovizForGames, xbox 360, Xbox360
Dolby issues Axon SDK to bring surround sound to online console / Mac gamers
Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.
Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers
Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
Permalink | | Email this | Comments
In: Uncategorized · Tagged with: axon, chat, console, dolby, Dolby axon, DolbyAxon, gameplay, gaming, gdc, gdc 2010, Gdc2010, mac, microsoft, online, os x, OsX, ps3, sdk, software developer kit, SoftwareDeveloperKit, sony, surround sound, SurroundSound, xbox 360, xbox live, Xbox360, XboxLive
iPad SDK 3.2 beta 4 squashes rumors of a camera, but adds new gesture controls
There’s only about a month to go before Apple drops the iPad on the world, and it looks like all those theories about a last-minute camera addition were just fond fanboy wishes — iPhone SDK 3.2 beta 4 just came out, and in addition to stripping out several video-call related icons, we’ve been told the docs contain this little tidbit about that Camera tab:
Launching the Photos application under the iPad Simulator will initially show three tabs: Photos, Albums, and Camera. The Camera tab represents photos available via the Camera Connection Kit for iPad, and is not relevant for the Simulator. The Camera tab will disappear after a few seconds.
So much for that, then. In the meantime, we also have some good news — 9to5 Mac did some digging and found some files indicating that Apple’s opening up some new gestures to app developers, namely the long tap currently used to pop up the copy / paste menu and the triple-tap used to flip the display on and off when using VoiceOver. It’s a small consolation, to be sure, but at least the iPad, will, um, be a great game machine, right?
[Thanks, Anonymous]
iPad SDK 3.2 beta 4 squashes rumors of a camera, but adds new gesture controls originally appeared on Engadget on Wed, 10 Mar 2010 17:25:00 EST. Please see our terms for use of feeds.
Permalink
MacRumors |
9to5 Mac | Email this | Comments
In: Uncategorized · Tagged with: apple, beta 4, Beta4, camera, iPad, ipad os, ipad os 3.2, IpadOs, IpadOs3.2, iphone os, iphone sdk, iphone sdk 3.2 beta 4, IphoneOs, IphoneSdk, IphoneSdk3.2Beta4, leak, leaks, rumor, rumors, sdk
Razer and Sixense distribute SDK and FPS shooter utility through Steam
Surely you remember those Sixense motion controls that we caught lounging around at Razer’s CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We’re told that these new tools will require “require virtually no knowledge of the inner workings of the controller,” enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone’s looking out for non-console gamers who have a secret obsession with Nintendo’s Wiimote.
Continue reading Razer and Sixense distribute SDK and FPS shooter utility through Steam
Razer and Sixense distribute SDK and FPS shooter utility through Steam originally appeared on Engadget on Tue, 09 Mar 2010 21:55:00 EST. Please see our terms for use of feeds.
Permalink |
Razer | Email this | Comments
In: Uncategorized · Tagged with: first-person-shooter, FirstPersonShooter, gaming, gdc, gdc 2010, Gdc2010, motion sensing, motionplus, MotionSensing, razer, sdk, sensor, Sixense, software, software development kit, SoftwareDevelopmentKit, STEAM, valve
Microsoft Hohm SDK is available to third parties, first devices to hit this summer
There are already plenty of solutions for monitoring your power consumption, particularly with Google’s relatively recent PowerMeter ecosystem, but if you want to do things the Microsoft way, Microsoft’s Hohm is about to get third party device friendly. An SDK has been recently released to manufacturers, and we’re supposed to expect the first compatible products by the summer. Interestingly, Microsoft has also mentioned that it “might” even get into the game of energy hardware at some point. The end game is to feed back information and control to utilities to be able to load balance energy demand (charging up that fancy electric car of yours overnight instead of at 7pm, for instance), though that sort advance might be as much as a decade out.
Microsoft Hohm SDK is available to third parties, first devices to hit this summer originally appeared on Engadget on Thu, 25 Feb 2010 21:41:00 EST. Please see our terms for use of feeds.
Permalink |
earth2tech | Email this | Comments
In: Uncategorized · Tagged with: hohm, home automation, HomeAutomation, microsoft hohm, MicrosoftHohm, power consumption, PowerConsumption, sdk
iPhone SDK 3.2 moves on to beta round 3 (update: it’s been pulled)
As we march toward the inevitability of a post-iPad world, so marches the development of iPhone SDK 3.2 — and this time, we’re on to beta 3. There’s no word yet on what’s changed, but unless you’re a registered (and paid) member of Apple’s iPhone Developer Program, it doesn’t much matter to you seeing how you can’t get in on the download. Keep us abreast of the trials, tribulations, highs, and lows of your downloads and installs, won’t you?
Update: TUAW now reports that beta 3’s been pulled, but it’s not yet clear why. We’ll fill you in more as we find out.
iPhone SDK 3.2 moves on to beta round 3 (update: it’s been pulled) originally appeared on Engadget on Tue, 23 Feb 2010 15:57:00 EST. Please see our terms for use of feeds.
Permalink
TUAW |
Apple | Email this | Comments
In: Uncategorized · Tagged with: apple, iPad, iphone os, iphone sdk, IphoneOs, IphoneSdk, sdk
Creative rolls out X-Fi 2 SDK, developers now free to craft games and apps
We’re going way out on a limb here and guessing that Creative’s X-Fi 2 doesn’t exactly have an insane amount of the PMP market share, but for those obsessed with its boyish good looks and world-beating user interface, we’ve got some thrilling news to share. The company has just made public its ADK (Application Development Kit), a Lua-based system where devs are able to “code their own interesting applications and customize the ZEN X-Fi 2.” You’re also able to “create and debug games and applications right from one’s Windows PC,” so any Mac loyalists in the house will have to fire up Boot Camp (or similar) in order to dive in. Hit the source to get your download on, and be sure to drop us a line when your riveting new title is ready for public consumption.
[Thanks, Gavin]
Creative rolls out X-Fi 2 SDK, developers now free to craft games and apps originally appeared on Engadget on Wed, 10 Feb 2010 20:34:00 EST. Please see our terms for use of feeds.
Permalink
PlayerBites |
Creative | Email this | Comments
In: Uncategorized · Tagged with: ADK, creative, creative X-Fi 2, CreativeX-fi2, develop, developers, development, development kit, DevelopmentKit, games, Lua, pmp, sdk, software, x-fi, x-fi 2, X-fi2, zen
iPhone SDK 3.2 beta 2 busts loose
You’ve got to be one of the cool kids that shelled out a Benjamin to get into the iPhone Developer Program to get access, but if you’re already a card-carrying member, it looks like you’ve now got a green light to download beta 2 of the iPhone SDK for OS 3.2. We don’t know what’s new, changed, or removed, but presumably, most of the updates would center around the sundry changes Apple has made to support the iPad in the latest version of its mobile platform — so drop us a line and let us know what you find, alright?
iPhone SDK 3.2 beta 2 busts loose originally appeared on Engadget on Tue, 09 Feb 2010 17:56:00 EST. Please see our terms for use of feeds.
Permalink
TUAW |
Apple | Email this | Comments
In: Uncategorized · Tagged with: apple, beta 2, Beta2, iPad, iphone, iphone os, iphone sdk, iphone sdk 3.2, IphoneOs, IphoneSdk, IphoneSdk3.2, sdk





